Search results for "life-based design"

showing 7 items of 7 documents

The Applications of Cognitive Mechanism of Verbal Humour to the Adjustment of Depressive Mood

2018

Aims: To apply the findings of neurolinguistic research to the practical technological artifact design, the cognitive mechanism of verbal humour is comprehensively investigated and designed with EEG-based Brain Computer interfaces and Mobile Health, under the guidance of technology design theory, to help with the adjustment of depressive mood. Application Base: The intervention effect of verbal humour on depressive mood is rooted in their cognitive mechanisms. The right hemisphere of the brain has a dominant effect on both verbal humour and depressive mood; some specific brain regions, such as amygdala, nucleus accumbens, hippocampus etc., are particularly activated during the processing of…

Cognitive modelDepressive moodta113masennusMechanism (biology)mielialacognitive modelsverbal humourComputingMilieux_PERSONALCOMPUTINGCognitionGeneral Medicineneural mechanismsbehavioral disciplines and activitiesdepressive moodEEG-based BCIneurolingvistiikkaInformationSystems_MODELSANDPRINCIPLESverbaalinen huumorikognitiivinen neurotiedePsychologylife-based designhuumoriCognitive psychologykognitiiviset menetelmätJournal of Education, Society and Behavioural Science
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Designing digital well-being of senior citizens

2020

In this paper, we illustrate a concrete case to apply the Life-Based Design approach to identifying human goals for technology to achieve. We focus on a form-of-life method of design, which seeks to reach a mental state of “digital wellbeing.” Digital well-being aims to facilitate digitalization and changes in the digital environment, and to maximize the availability and accessibility of services. We evaluate the target group of senior citizens, who are facing an accelerating pace of digitalization of the services in their daily lives. This increases their sense of anxiety and undermines their well-being. peerReviewed

Focus (computing)digital servicesdigitaalinen hyvinvointigeroteknologiahyvinvointiteknologiabusiness.industryService designPublic relationspalvelumuotoiluasiakaslähtöisyysdigital well-beingageingMental stateWell-beingihminen-konejärjestelmätmedicineAnxietymedicine.symptomservice designbusinessPsychologydigitalisaatiolife-based designikääntyneetPace
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Activity typologies as a design model for the ubiquitous detection of daily routines

2018

Emerging technologies open up new visions and business potential for systems design and development in the areas of wellbeing and health. New technologies enable the detection of human performance and early changes in physical and cognitive functioning, making it possible to monitor an older person’s wellbeing. This kind of technology or service sets significant requirements for design, as design concepts must be able to capture the complexity of people’s daily lives in terms of activities and environments. Technology itself is “blind” unless designers can adapt it to human life. There is thus a distinct need for comprehensive design and development models that generate adequate human requi…

Service (systems architecture)Process managementActivities of daily livingEmerging technologiesComputer scienceComputer applications to medicine. Medical informaticskotihoitoR858-859.7Software requirements specificationTieteelliset artikkelit / Scientific papersmemorySDG 3 - Good Health and Well-beingInternational Classification of Functioning Disability and HealthCognitive skillmuisti (kognitio)ta113Visionta213agingICFta3141ta3142ikääntyminenta5141technologyteknologia/dk/atira/pure/sustainabledevelopmentgoals/good_health_and_well_beingSystems designPublic aspects of medicineRA1-1270home careactivities of daily livinglife-based designFinnish Journal of eHealth and eWelfare
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Life-based design as an extension of problem-based learning:A tool for understanding people and technology

2015

Global conditions are changing at such a rate that foreseeing trends in technological development, economic fluctuations and climatic conditions is ever more difficult. When developing technologies, there is one constant factor that practitioners and researchers should be aware of, and that is people. This is not to say that people, culture and social conditions remain stagnant, for these too evolve with the surrounding circumstances. Rather, appropriate tools and capabilities for investigating people, their lives and life situations, are integral to understanding what people need in terms of technology, how these technologies will be used, and more importantly how they will be valued in th…

ongelmalähtöinen oppimineninteraction designlife-based designkognitiotiedepalvelumuotoiluinnovation design
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Using human-values as a guide for understanding worthy design directions in augmented reality

2016

Augmented reality is a fast developing field, which will no doubt gain strong footing in the area of social media in the near future. Recently, Google Glass placed AR towards the top of the technological hype curve in regards to interaction possibilities, information overlay, information search and recording. Questions still remain however, regarding the added-value that AR offers to already existing interaction modes and technologies. In this study four concepts were designed and tested via video scenarios. The concepts related to three main product categories: educational tools; information presentation; and x-ray vision. The results positively reflected on the application of AR for educa…

Engineeringmedia_common.quotation_subjectdesignHuman valuesField (computer science)Human–computer interactionvalues0501 psychology and cognitive sciencesSocial medialisätty todellisuus050107 human factorsmedia_commoninhimilliset tekijätta113Distrustbusiness.industry05 social sciencesscenarios050301 educationskenaariotaugmented realityKey (cryptography)Augmented realitybusinessInformation presentationlife-based design0503 educationhuman factors
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Haha moments : applying brain research to technology design

2018

Mood problems are very damaging and far-reaching, affecting millions of people worldwide. More attempts should have been made by design researchers to form innovative and feasible design concepts, against current technological background, to produce practical technical artifacts to solve the issue. This monograph focuses on Design Science research and its collaboration with Neuroscience to seek ways to help people with negative moods, depression in particular. Humor, exerting positive influences on both physical and mental health and impacting every aspect concerning social interactions, is worth investigating. Studies on the cognitive processing mechanism of humor appreciation provide know…

neuroscienceLife-Based Designsuunnitteluhumortunteettekninen suunnittelumielialakognitiiviset prosessitkognitiotiedeneurotieteethuumori
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Life-based design for technical solutions in social and voluntary work

2012

The Social and Voluntary work sector operates outside the organised boundaries and systems of normal business, financial and government organisational institutions. My target during this research has been to develop an optimum solution for decision support towards committing and accepting resources in the Social Work and Voluntary sector. In initial part of this monograph, I have traced the history of Design Thinking from the time it was ‘art and craft’ until modern times where multiple approaches are tried, tested and implemented for solution development. For the actual application development, I have chosen the Life-based Design conceptual framework. Three design iterations were made in t…

life-based design practical implementationkäytettävyyshyvinvointiteknologiahuman-centred designpäätöksentekomallittechnical solution for social sectoratk-ohjelmatsosiaalityöapplication development modelsuunnittelukäyttäjälähtöisyysalustatihminen-konejärjestelmätvapaaehtoistyösosiaalialateknologiaohjelmistokehitys
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